Actor Will de Renzy-Martin Argues AI Cannot Replicate Human Performance Nuance in Gaming
Will de Renzy-Martin, the lead actor in The Blood of Dawnwalker, has publicly addressed the limitations of generative AI in replicating human acting. In a recent podcast teaser, de Renzy-Martin argued that while AI can mimic the sound of a voice, it fails to capture the personality, creative choices, and collaborative presence that human actors provide. The discussion highlights ongoing industry debates regarding the role of AI in game development, contrasting the use of AI for planning versus final performance.
Key points
- Will de Renzy-Martin argues that generative AI only replicates voice sounds rather than the creative choices of human actors.
- Developer Rebel Wolves used text-to-speech AI for planning cinematics in The Blood of Dawnwalker but hired human actors for final roles.
- Embark Studios has previously used AI to generate voice lines for The Finals and Arc Raiders.
- Actor Matthew McConaughey is an investor in the voice-licensing company Elevenlabs.
What happened
Will de Renzy-Martin, known for his lead role as Coen in The Blood of Dawnwalker, stated that generative AI is fundamentally limited in its ability to replicate human performance. According to de Renzy-Martin, the technical sound of a voice is the least significant aspect of an actor's contribution, which instead relies on personality and real-time creative choices made during production.
He suggested that if developers choose to use AI for voice lines, they would require a director or producer capable of guiding the AI to a specific performance, a process he claims would be more expensive than hiring a human actor.
Context
The role of AI in gaming remains a point of industry contention. Developer Rebel Wolves utilized text-to-speech AI tools during the planning phase of The Blood of Dawnwalker to map out cinematics, though the final roles were performed by human actors. Game director Konrad Tomazkiewicz has noted that the studio considers AI for labor-intensive tasks like bug fixing, but confirmed that no AI was used in the final production of The Blood of Dawnwalker.
Other studios have integrated AI more directly into their products. Embark Studios, for instance, has used AI to generate voice lines for its titles The Finals and Arc Raiders. Meanwhile, companies such as Elevenlabs have built businesses around licensing actor voices for AI generation, with actor Matthew McConaughey serving as an investor in the firm.
Why it matters
The debate highlights a distinction between using AI as a development tool versus a replacement for human creative labor in video game performances.
What we know
- Will de Renzy-Martin plays the lead character Coen in The Blood of Dawnwalker.
- Developer Rebel Wolves used text-to-speech AI tools for planning cinematics in The Blood of Dawnwalker.
- Embark Studios used AI to generate voice lines in The Finals and Arc Raiders.
- Matthew McConaughey is an investor in Elevenlabs.
What remains unclear
- Will de Renzy-Martin's assertion that AI will always struggle to replicate human performance is an opinion.
- The claim that using AI to guide a performance would be more expensive than hiring an actor is a forecast by de Renzy-Martin.

